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<H1 id="firstHeading" class="firstHeading" lang="en"><I>Fortnite</I></H1>			<DIV id="bodyContent" class="mw-body-content">
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				<DIV id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><DIV class="mw-parser-output"><DIV role="note" class="hatnote navigation-not-searchable">For the battle royale version of the game, see <A href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</A>.</DIV>
<TABLE class="infobox hproduct" style="width:22em;float: right; width: 22em; font-size: 90%; text-align: left; border-spacing: 3px;">
<TBODY><TR>
<TH colspan="2" class="fn" style="text-align:center;font-size:125%;font-weight:bold;font-size:110%;font-style:italic;">Fortnite</TH>
</TR>
<TR>
<TD colspan="2" style="text-align:center"><A href="/wiki/File:Fortnite_cover_art(PC).jpg" class="image"><IMG alt="Fortnite cover art(PC).jpg" src="//upload.wikimedia.org/wikipedia/en/thumb/d/dd/Fortnite_cover_art%28PC%29.jpg/220px-Fortnite_cover_art%28PC%29.jpg" width="220" height="311" srcset="//upload.wikimedia.org/wikipedia/en/d/dd/Fortnite_cover_art%28PC%29.jpg 1.5x" data-file-width="265" data-file-height="375" /></A>
<DIV style="font-size: 95%;">European box art</DIV>
</TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;"><A href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</A></TH>
<TD style="line-height:1.3em;">
<DIV class="plainlist">
<UL>
<LI><A href="/wiki/Epic_Games" title="Epic Games">Epic Games</A></LI>
<LI><A href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</A></LI>
</UL>
</DIV>
</TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;"><A href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</A></TH>
<TD style="line-height:1.3em;">Epic Games<SUP id="cite_ref-1" class="reference"><A href="#cite_note-1">[a]</A></SUP></TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;">Director(s)</TH>
<TD style="line-height:1.3em;">Darren Sugg<SUP id="cite_ref-ign_2-0" class="reference"><A href="#cite_note-ign-2">[1]</A></SUP></TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;"><A href="/wiki/Video_game_artist" title="Video game artist">Artist(s)</A></TH>
<TD style="line-height:1.3em;">Pete Ellis<SUP id="cite_ref-3" class="reference"><A href="#cite_note-3">[2]</A></SUP></TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;"><A href="/wiki/Video_game_music" title="Video game music">Composer(s)</A></TH>
<TD style="line-height:1.3em;"><A href="/wiki/Rom_Di_Prisco" title="Rom Di Prisco">Rom Di Prisco</A><SUP id="cite_ref-4" class="reference"><A href="#cite_note-4">[3]</A></SUP></TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;"><A href="/wiki/Game_engine" title="Game engine">Engine</A></TH>
<TD style="line-height:1.3em;"><A href="/wiki/Unreal_Engine_4" class="mw-redirect" title="Unreal Engine 4">Unreal Engine 4</A></TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;"><A href="/wiki/Computing_platform" title="Computing platform">Platform(s)</A></TH>
<TD style="line-height:1.3em;">
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<UL>
<LI><A href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</A></LI>
<LI><A href="/wiki/MacOS" title="MacOS">macOS</A></LI>
<LI><A href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</A></LI>
<LI><A href="/wiki/Xbox_One" title="Xbox One">Xbox One</A></LI>
<LI><A href="/wiki/IOS" title="IOS">iOS</A></LI>
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</TD>
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<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;">Release</TH>
<TD style="line-height:1.3em;">2018</TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;"><A href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</A></TH>
<TD style="line-height:1.3em;"><A href="/wiki/Survival_mode" title="Survival mode">Survival</A></TD>
</TR>
<TR>
<TH scope="row" style="white-space:nowrap;padding-right:0.65em;">Mode(s)</TH>
<TD style="line-height:1.3em;"><A href="/wiki/Single-player" class="mw-redirect" title="Single-player">Single-player</A>, <A href="/wiki/Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</A></TD>
</TR>
</TBODY></TABLE>
<P><I><B>Fortnite</B></I> is a <A href="/wiki/Cooperative_gameplay" title="Cooperative gameplay">co-op</A> <A href="/wiki/Open_world" title="Open world">sandbox</A> <A href="/wiki/Survival_game" title="Survival game">survival game</A> developed by <A href="/wiki/Epic_Games" title="Epic Games">Epic Games</A> and <A href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</A> and published by Epic Games. The game was released as a paid-for <A href="/wiki/Early_access" title="Early access">early access</A> title for <A href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</A>, <A href="/wiki/MacOS" title="MacOS">macOS</A>, <A href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</A> and <A href="/wiki/Xbox_One" title="Xbox One">Xbox One</A> on July 25, 2017, with a full <A href="/wiki/Free-to-play" title="Free-to-play">free-to-play</A> release expected in 2018. The retail versions of the game were published by <A href="/wiki/Gearbox_Software" title="Gearbox Software">Gearbox Publishing</A>, while online distribution of the PC versions is handled by Epic's launcher.</P>
<P><I>Fortnite</I> is set in contemporary Earth, where the sudden appearance of a worldwide storm causes 98% of the world's population to disappear, and zombie-like creatures rise to attack the remainder. Considered by Epic as a cross between <I><A href="/wiki/Minecraft" title="Minecraft">Minecraft</A></I> and <I><A href="/wiki/Left_4_Dead" title="Left 4 Dead">Left 4 Dead</A></I>, <I>Fortnite</I> has up to four players cooperating on various missions on randomly-generated maps to collect resources, build fortifications around defensive objectives that are meant to help fight the storm and protect survivors, and construct weapons and traps to engage in combat with waves of these creatures that attempt to destroy the objectives. Players gain rewards through these missions to improve their hero characters, support teams, and arsenal of weapon and trap schematics to be able to take on more difficult missions. The game is supported through <A href="/wiki/Microtransaction" title="Microtransaction">microtransactions</A> to purchase in-game currency that can be used towards these upgrades.</P>
<P>A standalone mode, <I><A href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</A></I>, based on the <A href="/wiki/Battle_royale_game" title="Battle royale game">battle royale game</A> genre but based on the core <I>Fortnite</I> gameplay, was released for the same platforms in September 2017.</P>
<P></P>
<DIV id="toc" class="toc">
<DIV class="toctitle" lang="en" dir="ltr" xml:lang="en">
<H2>Contents</H2>
<SPAN class="toctoggle"> [<A role="button" tabindex="0" class="togglelink">hide</A>] </SPAN></DIV>
<UL>
<LI class="toclevel-1 tocsection-1"><A href="#Synopsis"><SPAN class="tocnumber">1</SPAN> <SPAN class="toctext">Synopsis</SPAN></A></LI>
<LI class="toclevel-1 tocsection-2"><A href="#Gameplay"><SPAN class="tocnumber">2</SPAN> <SPAN class="toctext">Gameplay</SPAN></A></LI>
<LI class="toclevel-1 tocsection-3"><A href="#Development"><SPAN class="tocnumber">3</SPAN> <SPAN class="toctext">Development</SPAN></A>
<UL>
<LI class="toclevel-2 tocsection-4"><A href="#History"><SPAN class="tocnumber">3.1</SPAN> <SPAN class="toctext">History</SPAN></A></LI>
<LI class="toclevel-2 tocsection-5"><A href="#Art_and_design"><SPAN class="tocnumber">3.2</SPAN> <SPAN class="toctext">Art and design</SPAN></A></LI>
</UL>
</LI>
<LI class="toclevel-1 tocsection-6"><A href="#Reception"><SPAN class="tocnumber">4</SPAN> <SPAN class="toctext">Reception</SPAN></A>
<UL>
<LI class="toclevel-2 tocsection-7"><A href="#Sales"><SPAN class="tocnumber">4.1</SPAN> <SPAN class="toctext">Sales</SPAN></A></LI>
<LI class="toclevel-2 tocsection-8"><A href="#Accolades"><SPAN class="tocnumber">4.2</SPAN> <SPAN class="toctext">Accolades</SPAN></A></LI>
</UL>
</LI>
<LI class="toclevel-1 tocsection-9"><A href="#References"><SPAN class="tocnumber">5</SPAN> <SPAN class="toctext">References</SPAN></A></LI>
<LI class="toclevel-1 tocsection-10"><A href="#External_links"><SPAN class="tocnumber">6</SPAN> <SPAN class="toctext">External links</SPAN></A></LI>
</UL>
</DIV>
<P></P>
<H2><SPAN class="mw-headline" id="Synopsis">Synopsis</SPAN></H2>
<P>One day, 98% of Earth's population suddenly disappeared, and the remaining population found the skies covered in dense clouds, creating chaotic storms that dropped husks, humanoid zombie-like creatures, that attacked the living. The survivors found ways to construct "storm shields", a field that cleared the storm clouds from immediately overhead and reduced the attacks from husks, and used these to set up survivor bases across the globe. The player is a commander of one of these bases, charged with going out of the storm shield to find resources, survivors, and other allies to help expand their storm shield and find a way to return Earth to its normal state.</P>
<H2><SPAN class="mw-headline" id="Gameplay">Gameplay</SPAN></H2>
<P>Currently, the paid-for product <I>Fortnite</I> provides two distinct modes: access to <I><A href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</A></I>, (which is also available as a separate free-to-play title) and the cooperative player-versus-environment "Save the World", which is unique to the main <I>Fortnite</I> game.</P>
<P>The "Save the World" mode is described as a co-op sandbox survival game and is about exploration, scavenging items, crafting weapons, building fortified structures, and fighting waves of encroaching monsters.<SUP id="cite_ref-ue4_5-0" class="reference"><A href="#cite_note-ue4-5">[4]</A></SUP> <A href="/wiki/Tim_Sweeney_(game_developer)" title="Tim Sweeney (game developer)">Tim Sweeney</A>, Epic's founder, described the game as "<I><A href="/wiki/Minecraft" title="Minecraft">Minecraft</A></I> meets <I><A href="/wiki/Left_4_Dead" title="Left 4 Dead">Left 4 Dead</A></I>".<SUP id="cite_ref-6" class="reference"><A href="#cite_note-6">[5]</A></SUP> The game cycles between managing one's resources at a safe home base, and then going out on missions to complete quests as to collect resources and obtain rewards to advance the game's story.</P>
<P>In the meta-game, the player has an inventory of weapon and trap schematics, hero characters, defender characters, and support characters, along with collected resources. Schematics are used to construct weapons and traps when on the field. Hero characters represent characters from one of four classes that the player can use while on a mission, as well as used to undertake resource-gathering missions making them unavailable to use until they return from the mission. Defender characters can be summoned to help with defense but only if there are less than four players on a mission. Support characters are used to form various non-playable squads that provide passive bonuses to the player's attack strength, building speed, armor, and health, with additional benefits if the player can match certain characterization attributes within a squad. The player can spend different types of <A href="/wiki/Experience_point" title="Experience point">experience points</A> and resources earned as mission rewards, from <A href="/wiki/Loot_box" title="Loot box">loot boxes</A> (represented as <A href="/wiki/Llama" title="Llama">llama</A> <A href="/wiki/Pinata" class="mw-redirect" title="Pinata">pinatas</A>), or other sources to level up and evolve schematics and characters. For weapons and traps, this generally boosts their effectiveness as well as unlocking additional attribute bonuses, while leveling up hero characters will unlock special skills the character has while in the field. Schematics and characters are generally assigned a rarity, which determines how much they can be leveled and evolved. A player's inventory of schematics and characters is limited, but players can opt to slot anyone they do not need into a collection book to gain rewards when certain collection sets are completed; use one or more of these schematics or characters to transform them into a new random item, or simply retire them to gain back experience points and other resources to free up the inventory slots.<SUP id="cite_ref-7" class="reference"><A href="#cite_note-7">[6]</A></SUP><SUP id="cite_ref-GI_on_gameplay_8-0" class="reference"><A href="#cite_note-GI_on_gameplay-8">[7]</A></SUP></P>
<P>The player also can spend skill points, earned by completing missions, and technology points, earned over time, to unlock new skills and technologies in the game's skill and technologies trees. These can improve a player's base attributes, attributes that are shared with the other players while on missions, unlock higher levels of evolution for schematics and characters, open up new squad positions, or unlock general skills that players can use in the field. Collectively, the player's progress on these skill and technology trees, their squad composition, and their selected hero character make up the player's current "power level" which relates to what difficulty of missions the player should take and the game's matchmaking services. Also, players can review their current story progress and quests, which can include daily, side, and event quests, which when completed provide in-game currency or resources.</P>
<P>Mission is currently divided between four world locations, some available only after progressing far enough in the story, and special locations for timed events and for the Survive the Storm mode. Within a location are several possible mission areas that show the type of mission, the terrain it takes place on, its difficulty rating relative to the player's current power level, and whether the mission is currently under special "storm" conditions that throw random effects, like buffed husks or mini-bosses, into the mission but have potentially better rewards if completed. The player optionally can select a special site that automatically matches them with players at a similar power level and story progression on a random mission for added rewards.</P>
<P>Most missions take place on procedurally-generated landscapes. Most missions are based on locating site(s) representing the objectives on the map, build up fortifications around those locations, and then face off against several waves of husks that will try to destroy the objectives. During completion of these missions, players are generally given a "storm forecast" to know where husks will spawn in as to enhance fortification in that direction, though this direction can change in more difficult missions. Other missions are time-limited, requiring the players to locate and help a number of survivors, build out several radar towers, or clear out various encampment of husks scattered around the map before time runs out. These missions encourage the players to explore the map and farm for resources (either by searching objects or destroying them with an axe) used to build the fortifications, weapons, ammunition, and traps needed to defend or attack the husks. Players also frequently need to seek out bluglo, a special resource that does not carry over between maps to activate certain mission objectives. Some missions are considered a loss if the objective is destroyed or time runs out, while other missions allow the players to rework their fortifications and start their defense again if the objective is destroyed. Maps will frequently have optional objectives that are discovered through exploration, such as human survivors that need help. Completing these successfully earn immediate in-game rewards such as resources, weapons, and traps. Missions themselves may provide bonus objectives, such as by completing the mission within a certain in-game period, using a limited number of fortification pieces, or saving more survivors than the minimum necessary, which affects the qualify of rewards the players receive after the successful completion of the main mission.</P>
<P>During missions, players can make their fortifications from one of three base materials (wood, brick, and metal), and in a number of configurations, including floors/ceilings, walls, stairs, and ramps; players have the ability to edit these for more configurations, such as adding a door or window to a wall. Each fortification part can be upgraded with more resources of the same type to improve their durability, and when they are damaged, can be repaired by spending additional resources. Traps, which have a limited number of activation before they fall apart, can be placed on floors, walls, and ceilings, and arranged in means to make them more lethal or effective against husks. Traps may also include beneficial resources for players, such as healing pads, defender posts, and launch pads. Similarly, players can use a range of weapons but these have limited durability that drops as they are used or as a penalty if the player should be downed by husks and need to respawn without the help of allies. Players can construct new weapons, ammo, and traps from gathered resources, or find these from searching containers across the map. During missions, the game progresses through an accelerated day-night cycle; during the day, the husks are more passive and do not generally pose immediate threats, while during the night, bands of husks may spawn in and will aggressively seek out players.</P>
<P>One unique mission type is Storm Shield Defense missions. In each of the four world locations, the player is allocated a map that remains persistent, representing the site where their base's storm shield generator is placed, and in the storm mode, the player must return to this map to expand the storm shield, requiring them to add a new objective to defend successfully to continue the story. At any time, the player can enter this map without starting the defense mission, and use their carried-over resources to build out the fortification and traps, or add resources to a special storage area for this map.</P>
<P><I>Fortnite</I> is also able to offer themed-events with a unique progression line, new locations, and rewards based on those themes. The first such event was its <A href="/wiki/Halloween" title="Halloween">Halloween</A> event, "Fortnitemares", that offered Halloween-themed heroes, characters, weapons, and traps (usable outside of the event) by completing numerous objectives.<SUP id="cite_ref-9" class="reference"><A href="#cite_note-9">[8]</A></SUP></P>
<H2><SPAN class="mw-headline" id="Development">Development</SPAN></H2>
<H3><SPAN class="mw-headline" id="History">History</SPAN></H3>
<P><I>Fortnite</I> was first revealed at the 2011 <A href="/wiki/Spike_Video_Game_Awards" title="Spike Video Game Awards">Spike Video Game Awards</A> (VGA), with Epic's former design director <A href="/wiki/Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</A> introducing a trailer for the game.<SUP id="cite_ref-forbes_10-0" class="reference"><A href="#cite_note-forbes-10">[9]</A></SUP> Donald Mustard, creative lead at Epic, said in 2017 that this announcement was "three weeks after we came up with the idea, before we even made the game".<SUP id="cite_ref-11" class="reference"><A href="#cite_note-11">[10]</A></SUP> The title, which started out as an internal <A href="/wiki/Game_jam" title="Game jam">game jam</A> project,<SUP id="cite_ref-polygon_march2014_12-0" class="reference"><A href="#cite_note-polygon_march2014-12">[11]</A></SUP> represents a departure from the company's previous work.<SUP id="cite_ref-forbes_10-1" class="reference"><A href="#cite_note-forbes-10">[9]</A></SUP> As Bleszinski explained during the Spike event, Epic wanted to "switch things up a little bit and do something different and fun" with <I>Fortnite</I>, describing it as "a world where you explore, you scavenge, you build and ultimately you survive."<SUP id="cite_ref-forbes_10-2" class="reference"><A href="#cite_note-forbes-10">[9]</A></SUP> In an interview with <I><A href="/wiki/Engadget" title="Engadget">Engadget</A></I>, he also echoed these statements, claiming that the game would be different from the <I><A href="/wiki/Gears_of_War" title="Gears of War">Gears of War</A></I> series: "There's no dudebros in it...Not that there's anything wrong with that, right? But creatively for the team, Gears has been amazing for us. But it's fun to kind of stretch our wings and do something that's a little different from the usual."<SUP id="cite_ref-13" class="reference"><A href="#cite_note-13">[12]</A></SUP> Epic Games Vice President of Publishing Mike Fischer said in 2015 that Epic recognized that they "announced this game too soon", and that its lengthy development period was due to "very good reasons."<SUP id="cite_ref-14" class="reference"><A href="#cite_note-14">[13]</A></SUP></P>
<P>As the game was at its very preliminary stages at the VGA reveal, the goal of this reveal was to seek public interest in the title and potential publishing partners as to decide on the game's release platforms and timeframe.<SUP id="cite_ref-15" class="reference"><A href="#cite_note-15">[14]</A></SUP> During the July 2012 <A href="/wiki/San_Diego_Comic_Con" class="mw-redirect" title="San Diego Comic Con">San Diego Comic Con</A>, Epic announced that <I>Fortnite</I> would be an exclusive personal computer title, and the first one to be developed by Epic using their new <A href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal 4</A> game engine, with a planned release in 2013.<SUP id="cite_ref-16" class="reference"><A href="#cite_note-16">[15]</A></SUP><SUP id="cite_ref-17" class="reference"><A href="#cite_note-17">[16]</A></SUP> The game's development was originally started in the Unreal 3 engine, but as they progressed, they had seen the opportunity to work in several of the new feature sets and scripting language offered by Unreal 4 for <I>Fortnite</I>, while still running on most personal computers at that time. They further opted for personal computer exclusivity to avoid the difficulty of having to go through console certification, and as they planned to be constantly monitoring and tweaking the game, acting as a <A href="/wiki/Dungeon_master" class="mw-redirect" title="Dungeon master">dungeon master</A>, the personal computer approach would allow them to do this without restrictions normally set by console manfuctures.<SUP id="cite_ref-18" class="reference"><A href="#cite_note-18">[17]</A></SUP> Bleszinski later clarified that they would not rule out release on other platforms as they developed the title.<SUP id="cite_ref-eurgamer_Sept2012_19-0" class="reference"><A href="#cite_note-eurgamer_Sept2012-19">[18]</A></SUP></P>
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<I>Fortnite</I> cosplayers at <A href="/wiki/Gamescom" title="Gamescom">Gamescom</A> 2017</DIV>
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<P><I>Fortnite</I><SPAN class="nowrap" style="padding-left:0.1em;">'</SPAN>s development was spread among several of Epic's satellite studios,<SUP id="cite_ref-20" class="reference"><A href="#cite_note-20">[19]</A></SUP> and was also co-developed by the Polish studio <A href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</A>, which had worked with Epic previously on earlier games, and had been fully acquired by Epic sometime in 2012. People Can Fly were briefly renamed Epic Games Poland in 2013 as to align with Epic's other studios.<SUP id="cite_ref-21" class="reference"><A href="#cite_note-21">[20]</A></SUP><SUP id="cite_ref-22" class="reference"><A href="#cite_note-22">[21]</A></SUP> By March 2014, there were about 90 developers working on the game.<SUP id="cite_ref-polygon_march2014_12-1" class="reference"><A href="#cite_note-polygon_march2014-12">[11]</A></SUP> People Can Fly later returned to being an independent studio and their own name in 2015, but continued to help Epic with <I>Fortnite</I><SPAN class="nowrap" style="padding-left:0.1em;">'</SPAN>s development.<SUP id="cite_ref-23" class="reference"><A href="#cite_note-23">[22]</A></SUP></P>
<P>During <I>Fortnite</I><SPAN class="nowrap" style="padding-left:0.1em;">'</SPAN>s development, Epic had seen the game industry shifting to <A href="/wiki/Software_as_a_service" title="Software as a service">games as a service model</A>. To help with this transition, the company brought in <A href="/wiki/Tencent" title="Tencent">Tencent</A> who had several games operating under this model. As part of this agreement, Tencent bought a significant share of ownership in Epic Games through stock acquisition around June 2012.<SUP id="cite_ref-pcgamesn_jun2017_24-0" class="reference"><A href="#cite_note-pcgamesn_jun2017-24">[23]</A></SUP> The shifting of Epic's approach through Tencent led to the departure of some high-level staff later that year, including Bleszinski.<SUP id="cite_ref-25" class="reference"><A href="#cite_note-25">[24]</A></SUP> <I>Fortnite</I> was seen as the spearhead for Epic's games-as-a-service model as they collaborated with Tencent. This caused some road bumps in the development of <I>Fortnite</I>, according to Mustard.<SUP id="cite_ref-pcgamesn_jun2017_24-1" class="reference"><A href="#cite_note-pcgamesn_jun2017-24">[23]</A></SUP> <I>Fortnite</I><SPAN class="nowrap" style="padding-left:0.1em;">'</SPAN>s development was also slowed as it was used as the testing ground for the new features of the Unreal 4 engine.<SUP id="cite_ref-pcgamesn_jun2017_24-2" class="reference"><A href="#cite_note-pcgamesn_jun2017-24">[23]</A></SUP></P>
<P>By November 2013, Epic confirmed that <I>Fortnite</I> would not release that year, nor offered a target released date, though affirmed the game was still in development by several of its studios.<SUP id="cite_ref-26" class="reference"><A href="#cite_note-26">[25]</A></SUP> <I>Fortnite</I> was a feature in the May 2014 issue of <I><A href="/wiki/Game_Informer" title="Game Informer">Game Informer</A></I>, revealing that the title would be released as a <A href="/wiki/Free-to-play" title="Free-to-play">free-to-play</A> game.<SUP id="cite_ref-27" class="reference"><A href="#cite_note-27">[26]</A></SUP></P>
<P>By 2014, <I>Fortnite</I> was at a "pretty functional prototype" with most of the Unreal 4 engine elements smoothed out, according to Mustard.<SUP id="cite_ref-pcgamesn_jun2017_24-3" class="reference"><A href="#cite_note-pcgamesn_jun2017-24">[23]</A></SUP> Epic anticipated it would still take about three more years to complete, not only in polishing and balancing the game, but setting in place the necessary backend elements for the games-as-a-service model.<SUP id="cite_ref-pcgamesn_jun2017_24-4" class="reference"><A href="#cite_note-pcgamesn_jun2017-24">[23]</A></SUP> To help support development and get player feedback, Epic used a series of closed alpha test periods. The game's first closed alpha, called Online Test 1, ran from December 2 to 19, 2014, while Online Test 2 ran from March 24 to April 14, 2015.<SUP id="cite_ref-OT1_28-0" class="reference"><A href="#cite_note-OT1-28">[27]</A></SUP><SUP id="cite_ref-29" class="reference"><A href="#cite_note-29">[28]</A></SUP> Epic said the first alpha was designed to help it "make sure all of our basic systems are working" and establish "a baseline for how people play in order to make Fortnite better."<SUP id="cite_ref-OT1_28-1" class="reference"><A href="#cite_note-OT1-28">[27]</A></SUP> After being demoed at <A href="/wiki/WWDC" class="mw-redirect" title="WWDC">WWDC</A> 2015 on Mac, <I>Fortnite</I> entered closed beta testing in the fall of 2015.<SUP id="cite_ref-30" class="reference"><A href="#cite_note-30">[29]</A></SUP> Approximately 50,000 players participated in these periods.<SUP id="cite_ref-pcgamesn_jun2017_24-5" class="reference"><A href="#cite_note-pcgamesn_jun2017-24">[23]</A></SUP></P>
<P><I>Fortnite</I> was being developed alongside <I><A href="/wiki/Paragon_(video_game)" title="Paragon (video game)">Paragon</A></I>, which Epic announced on November 2015. As <I>Paragon</I> seemed to take Epic's focus, leaving little news about <I>Fortnite</I>, CEO Tim Sweeney said in March 2016 that they were still committed to <I>Fortnite</I> once <I>Paragon</I> was launched and established, given that much of the work on <I>Fortnite</I> would take time to get the right balance for gameplay. "We figure we should start with one major successful launch and do one at a time. Fortnite will be next."<SUP id="cite_ref-31" class="reference"><A href="#cite_note-31">[30]</A></SUP></P>
<P>By June 2017, Epic Games announced that <I>Fortnite</I> was now set for a 2018 release across Windows, macOS, and the <A href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</A> and <A href="/wiki/Xbox_One" title="Xbox One">Xbox One</A> consoles. Leading up to this free-to-play release, the game was offered as a paid <A href="/wiki/Early_access" title="Early access">early access</A> period starting on July 25, 2017 for all platforms; players who pre-ordered Founder's Packs were granted access to the game on July 21.<SUP id="cite_ref-earlyaccess_32-0" class="reference"><A href="#cite_note-earlyaccess-32">[31]</A></SUP><SUP id="cite_ref-33" class="reference"><A href="#cite_note-33">[32]</A></SUP> The lengthy period since the game's alpha phases was ascribed to developing <I>Fortnite</I> as a games-as-a-service model, according to creative lead Donald Mustard. While the game had been in a playable state for the two years before this, Epic wanted to be able to develop ongoing content to players to keep them interested in the title, such as planning timed events with unique rewards, following in the approach used by games like <I><A href="/wiki/League_of_Legends" title="League of Legends">League of Legends</A></I> and <I><A href="/wiki/Warframe" title="Warframe">Warframe</A></I>.<SUP id="cite_ref-earlyaccess_32-1" class="reference"><A href="#cite_note-earlyaccess-32">[31]</A></SUP> Since the game had already been announced earlier in 2014 through <I>Game Informer</I>, Epic opted not to use their <A href="/wiki/Electronic_Entertainment_Expo" title="Electronic Entertainment Expo">Electronic Entertainment Expo</A> time or space in June 2017 to re-announce the game, fearing that coverage of it would be lost in the deluge of other gaming news coming out of the event. Instead, the Epic marketing team worked with <A href="/wiki/Twitch.tv" title="Twitch.tv">Twitch</A> and other game streamers to provide them early copies of the game to play and promote on their channels in the weeks leading up to their target release date of July 25, 2017. However, a few weeks before this date, Epic recognized that the game was still not ready for release; it was playable but not content complete. Rather than prolonging it further, Epic decided to release the game into paid early access on July 25, 2017, which would also allow them to get active feedback on the game as they progressed in development.<SUP id="cite_ref-glixed_gdc2018_34-0" class="reference"><A href="#cite_note-glixed_gdc2018-34">[33]</A></SUP> At the time of the start of early access, <A href="/wiki/Gearbox_Software" title="Gearbox Software">Gearbox Software</A> helped distribute the game on physical media.<SUP id="cite_ref-35" class="reference"><A href="#cite_note-35">[34]</A></SUP></P>
<P>With the popularity of <I><A href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</A></I>, which was first released in early access around September 2017 and gained considerable attention by early 2018, Epic split off a separate development team to focus on improvements for this mode.<SUP id="cite_ref-36" class="reference"><A href="#cite_note-36">[35]</A></SUP> Epic said that their attention to <I>Fortnite</I> was causing some of their other games to see lower player populations, leading them to reduce development efforts on these games, particularly <I>Paragon</I>.<SUP id="cite_ref-37" class="reference"><A href="#cite_note-37">[36]</A></SUP> By the end of January 2018, Epic announced it was shutting down <I>Paragon</I> by April of that year, providing refunds to all players.<SUP id="cite_ref-38" class="reference"><A href="#cite_note-38">[37]</A></SUP> Players on a <I>Fortnite</I>-dedicated <A href="/wiki/Reddit" title="Reddit">Reddit</A> forum had expressed concerns that a similar fate could befall the <I>Save the World</I> mode of <I>Fortnite</I>, as externally, the <I>Save the World</I> mode has not received the same attention in providing updates and improvements compared to the <I>Battle Royale</I> mode since that mode's release.<SUP id="cite_ref-39" class="reference"><A href="#cite_note-39">[38]</A></SUP> Epic's Ed Zobrist said that as of March 2018 that the retention rates for "Save the World" have been high, and have grown since the release of <I>Fortnite Battle Royale</I>,<SUP id="cite_ref-glixed_gdc2018_34-1" class="reference"><A href="#cite_note-glixed_gdc2018-34">[33]</A></SUP> and the company has since improved communications with the player base, such as providing development road maps and known bug lists.<SUP id="cite_ref-40" class="reference"><A href="#cite_note-40">[39]</A></SUP></P>
<H3><SPAN class="mw-headline" id="Art_and_design">Art and design</SPAN></H3>
<P>In their initial prototypes of the game, Epic had used creepier and darker designs for the husks and other enemies. Bleszinski said that they found this to create an "exhaustive environment" that was too grim, and designed to take the design in a more cartoonish approach, while still remaining creepy, so that players would enjoy spending time in the game's world, without competing with games like <I><A href="/wiki/DayZ_(video_game)" title="DayZ (video game)">DayZ</A></I>.<SUP id="cite_ref-eurgamer_Sept2012_19-1" class="reference"><A href="#cite_note-eurgamer_Sept2012-19">[18]</A></SUP> They used works from <A href="/wiki/Pixar" title="Pixar">Pixar</A>, <A href="/wiki/Tim_Burton" title="Tim Burton">Tim Burton</A>, and <A href="/wiki/Looney_Tunes" title="Looney Tunes">Looney Tunes</A> as inspiration for the designs.<SUP id="cite_ref-eurgamer_Sept2012_19-2" class="reference"><A href="#cite_note-eurgamer_Sept2012-19">[18]</A></SUP><SUP id="cite_ref-41" class="reference"><A href="#cite_note-41">[40]</A></SUP></P>
<P><I>Fortnite</I> uses <A href="/wiki/Procedural_generation" title="Procedural generation">procedural generation</A> to build out the maps for each mission. The game also includes an "AI director" that monitors how players are progressing, and alters the challenges of the monsters it sends out to the players based on that progression, easing off if players are having greater difficulty in surviving.<SUP id="cite_ref-polygon_july2014_42-0" class="reference"><A href="#cite_note-polygon_july2014-42">[41]</A></SUP> At one point, the game had a team-based <A href="/wiki/Player_versus_player" title="Player versus player">player versus player</A> mode, where each side attempted to build up a base around a central target while trying to attack the opponent's target after breaking through their base. This did not make it into the final game.<SUP id="cite_ref-polygon_july2014_42-1" class="reference"><A href="#cite_note-polygon_july2014-42">[41]</A></SUP></P>
<P>Epic currently has <A href="/wiki/Cross-platform_play" title="Cross-platform play">cross-platform play</A> between PC and PS4 and has stated plans to allow separate <I>Fortnite</I> cross-platform support for Xbox One and personal computer users, but cross-platform play between all three platforms has not been announced. However, for a few hours during one day in September 2017, players found they could cross-play between all three platforms. Epic later corrected this, calling it a "configuration error".<SUP id="cite_ref-crossplay_43-0" class="reference"><A href="#cite_note-crossplay-43">[42]</A></SUP></P>
<H2><SPAN class="mw-headline" id="Reception">Reception</SPAN></H2>
<H3><SPAN class="mw-headline" id="Sales">Sales</SPAN></H3>
<P>On July 26, 2017, it was announced that <I>Fortnite</I> had sold over 500,000 digital pre-order copies.<SUP id="cite_ref-ign_2-1" class="reference"><A href="#cite_note-ign-2">[1]</A></SUP> On August 18, 2017, Epic confirmed that <I>Fortnite</I> had surpassed over a million players.<SUP id="cite_ref-44" class="reference"><A href="#cite_note-44">[43]</A></SUP></P>
<H3><SPAN class="mw-headline" id="Accolades">Accolades</SPAN></H3>
<P><I><A href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</A></I> ranked the game 32nd on their list of the "Top 50 Games of 2017".<SUP id="cite_ref-45" class="reference"><A href="#cite_note-45">[44]</A></SUP> It was also nominated for "Best Co-op Game" in <I><A href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</A></I><SPAN class="nowrap" style="padding-left:0.1em;">'</SPAN>s 2017 Game of the Year Awards,<SUP id="cite_ref-46" class="reference"><A href="#cite_note-46">[45]</A></SUP> and for "Best Spectator Game" in <A href="/wiki/IGN" title="IGN">IGN</A>'s Best of 2017 Awards.<SUP id="cite_ref-47" class="reference"><A href="#cite_note-47">[46]</A></SUP></P>
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<TH scope="col" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Result</TH>
<TH scope="col" class="unsortable">Ref.</TH>
</TR></THEAD><TBODY>
<TR>
<TD style="text-align:center;" rowspan="1">2017</TD>
<TD rowspan="1"><A href="/wiki/The_Game_Awards_2017" title="The Game Awards 2017">The Game Awards 2017</A></TD>
<TD>Best Multiplayer</TD>
<TD style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated</TD>
<TD rowspan="1" style="text-align:center;"><SUP id="cite_ref-48" class="reference"><A href="#cite_note-48">[47]</A></SUP></TD>
</TR>
<TR>
<TD style="text-align:center;" rowspan="7">2018</TD>
<TD rowspan="1"><A href="/wiki/16th_Visual_Effects_Society_Awards" title="16th Visual Effects Society Awards">16th Visual Effects Society Awards</A></TD>
<TD>Outstanding Visual Effects in a Real-Time Project (<I>A Hard Day's Night</I>)</TD>
<TD style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated</TD>
<TD rowspan="1" style="text-align:center;"><SUP id="cite_ref-49" class="reference"><A href="#cite_note-49">[48]</A></SUP><SUP id="cite_ref-50" class="reference"><A href="#cite_note-50">[49]</A></SUP></TD>
</TR>
<TR>
<TD rowspan="1"><A href="/wiki/D.I.C.E._Awards" title="D.I.C.E. Awards">D.I.C.E. Awards</A></TD>
<TD>Outstanding Achievement in Online Gameplay</TD>
<TD style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated</TD>
<TD rowspan="1" style="text-align:center;"><SUP id="cite_ref-51" class="reference"><A href="#cite_note-51">[50]</A></SUP><SUP id="cite_ref-52" class="reference"><A href="#cite_note-52">[51]</A></SUP></TD>
</TR>
<TR>
<TD rowspan="2"><A href="/wiki/SXSW_Gaming_Awards" title="SXSW Gaming Awards">SXSW Gaming Awards</A></TD>
<TD>Excellence in Multiplayer</TD>
<TD style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated</TD>
<TD rowspan="2" style="text-align:center;"><SUP id="cite_ref-53" class="reference"><A href="#cite_note-53">[52]</A></SUP><SUP id="cite_ref-54" class="reference"><A href="#cite_note-54">[53]</A></SUP></TD>
</TR>
<TR>
<TD>Excellence in Gameplay</TD>
<TD style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated</TD>
</TR>
<TR>
<TD rowspan="2"><A href="/wiki/14th_British_Academy_Games_Awards" title="14th British Academy Games Awards">14th British Academy Games Awards</A></TD>
<TD>Best Evolving Game</TD>
<TD style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated</TD>
<TD rowspan="2" style="text-align:center;"><SUP id="cite_ref-55" class="reference"><A href="#cite_note-55">[54]</A></SUP><SUP id="cite_ref-56" class="reference"><A href="#cite_note-56">[55]</A></SUP></TD>
</TR>
<TR>
<TD>Best Multiplayer</TD>
<TD style="background: #FDD; color: black; vertical-align: middle; text-align: center;" class="no table-no2">Nominated</TD>
</TR>
<TR>
<TD><A href="/wiki/Webby_Award" title="Webby Award">22nd Annual Webby Awards</A></TD>
<TD>People's Voice Award for Best Multiplayer/Competitive Game</TD>
<TD style="background: #99FF99; color: black; vertical-align: middle; text-align: center;" class="yes table-yes2">Won</TD>
<TD style="text-align:center;"><SUP id="cite_ref-57" class="reference"><A href="#cite_note-57">[56]</A></SUP></TD>
</TR>
</TBODY><TFOOT></TFOOT></TABLE>
<H2><SPAN class="mw-headline" id="References">References</SPAN></H2>
<DIV class="reflist columns references-column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em; list-style-type: decimal;">
<OL class="references">
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<LI id="cite_note-ue4-5"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-ue4_5-0"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">McWhertor, Michael (July 12, 2012). <A rel="nofollow" class="external text" href="https://www.polygon.com/gaming/2012/7/12/3155138/epic-games-fortnite-will-be-the-developers-first-unreal-engine-4-game">"Epic Games' 'Fortnite' will be the developer's first Unreal Engine 4 game"</A>. <A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170730023521/https://www.polygon.com/gaming/2012/7/12/3155138/epic-games-fortnite-will-be-the-developers-first-unreal-engine-4-game">Archived</A> from the original on July 30, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">August 1,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Epic+Games%27+%27Fortnite%27+will+be+the+developer%27s+first+Unreal+Engine+4+game&rft.pub=Polygon&rft.date=2012-07-12&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=https%3A%2F%2Fwww.polygon.com%2Fgaming%2F2012%2F7%2F12%2F3155138%2Fepic-games-fortnite-will-be-the-developers-first-unreal-engine-4-game&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-6"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-6"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makuch, Eddie (July 12, 2013). <A rel="nofollow" class="external text" href="http://www.gamespot.com/articles/epic-fortnite-is-minecraft-meets-left-4-dead/1100-6411360/">"Epic: Fortnite is "Minecraft meets Left 4 Dead<SPAN style="padding-right:0.2em;">"</SPAN>"</A>. <I><A href="/wiki/GameSpot" title="GameSpot">GameSpot</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20150327145006/http://www.gamespot.com/articles/epic-fortnite-is-minecraft-meets-left-4-dead/1100-6411360/">Archived</A> from the original on March 27, 2015<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">March 25,</SPAN> 2015</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Epic%3A+Fortnite+is+%22Minecraft+meets+Left+4+Dead%22&rft.date=2013-07-12&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Fepic-fortnite-is-minecraft-meets-left-4-dead%2F1100-6411360%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-7"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-7"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Lahit, Evan (June 9, 2015). <A rel="nofollow" class="external text" href="http://www.pcgamer.com/hands-on-with-fortnite-co-op/">"Hands-on with Fortnite co-op"</A>. <I><A href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20150609235956/http://www.pcgamer.com/hands-on-with-fortnite-co-op/">Archived</A> from the original on June 9, 2015<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">June 9,</SPAN> 2015</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PC+Gamer&rft.atitle=Hands-on+with+Fortnite+co-op&rft.date=2015-06-09&rft.aulast=Lahit&rft.aufirst=Evan&rft_id=http%3A%2F%2Fwww.pcgamer.com%2Fhands-on-with-fortnite-co-op%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-GI_on_gameplay-8"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-GI_on_gameplay_8-0"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Wallace, Kimberly (June 8, 2015). <A rel="nofollow" class="external text" href="http://www.gameinformer.com/games/fortnite/b/pc/archive/2015/06/08/building-a-fort-to-withstand-chaos.aspx?">"Fortnite: Building A Fort To Withstand Chaos"</A>. <I><A href="/wiki/Game_Informer" title="Game Informer">Game Informer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20150609212316/http://www.gameinformer.com/games/fortnite/b/pc/archive/2015/06/08/building-a-fort-to-withstand-chaos.aspx">Archived</A> from the original on June 9, 2015<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">June 9,</SPAN> 2015</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Game+Informer&rft.atitle=Fortnite%3A+Building+A+Fort+To+Withstand+Chaos&rft.date=2015-06-08&rft.aulast=Wallace&rft.aufirst=Kimberly&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fgames%2Ffortnite%2Fb%2Fpc%2Farchive%2F2015%2F06%2F08%2Fbuilding-a-fort-to-withstand-chaos.aspx%3F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-9"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-9"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Jones, Ali (October 26, 2017). <A rel="nofollow" class="external text" href="https://www.pcgamesn.com/fortnite/fornite-halloween-update">"Things are getting spooky in Fortnite's Halloween update"</A>. <I><A href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171109134333/https://www.pcgamesn.com/fortnite/fornite-halloween-update">Archived</A> from the original on November 9, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 8,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PCGamesN&rft.atitle=Things+are+getting+spooky+in+Fortnite%27s+Halloween+update&rft.date=2017-10-26&rft.aulast=Jones&rft.aufirst=Ali&rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Ffortnite%2Ffornite-halloween-update&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-forbes-10"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-forbes_10-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-forbes_10-1"><SUP><I><B>b</B></I></SUP></A> <A href="#cite_ref-forbes_10-2"><SUP><I><B>c</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">Gaudiosi, John (December 10, 2011). <A rel="nofollow" class="external text" href="https://www.forbes.com/sites/johngaudiosi/2011/12/10/epic-games-new-franchise-fortnite-blends-survival-horror-with-tower-defense-strategy/#57cdbda0393f">"Epic Games' New Franchise FORTnITE Blends Survival Horror With Tower Defense Strategy"</A>. <I><A href="/wiki/Forbes" title="Forbes">Forbes</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170930222755/https://www.forbes.com/sites/johngaudiosi/2011/12/10/epic-games-new-franchise-fortnite-blends-survival-horror-with-tower-defense-strategy/#57cdbda0393f">Archived</A> from the original on September 30, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 24,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Forbes&rft.atitle=Epic+Games%27+New+Franchise+FORTnITE+Blends+Survival+Horror+With+Tower+Defense+Strategy&rft.date=2011-12-10&rft.aulast=Gaudiosi&rft.aufirst=John&rft_id=https%3A%2F%2Fwww.forbes.com%2Fsites%2Fjohngaudiosi%2F2011%2F12%2F10%2Fepic-games-new-franchise-fortnite-blends-survival-horror-with-tower-defense-strategy%2F%2357cdbda0393f&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-11"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-11"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Markovech, Sam (June 8, 2017). <A rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2017/06/fortnites-years-of-delays-end-with-not-free-to-play-version-coming-in-july/">"Fortnite's years of delays end with not-free-to-play version coming in July"</A>. <I><A href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170608140603/https://arstechnica.com/gaming/2017/06/fortnites-years-of-delays-end-with-not-free-to-play-version-coming-in-july/">Archived</A> from the original on June 8, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">June 8,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=Fortnite%E2%80%99s+years+of+delays+end+with+not-free-to-play+version+coming+in+July&rft.date=2017-06-08&rft.aulast=Markovech&rft.aufirst=Sam&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2017%2F06%2Ffortnites-years-of-delays-end-with-not-free-to-play-version-coming-in-july%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-polygon_march2014-12"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-polygon_march2014_12-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-polygon_march2014_12-1"><SUP><I><B>b</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">McWhertor, Michael (March 26, 2014). <A rel="nofollow" class="external text" href="https://www.polygon.com/2014/3/26/5542822/the-future-of-games-epic-games-tim-sweeney-fortnite-unreal-tournament">"What's the future of games at Epic Games?"</A>. <I><A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170627142221/https://www.polygon.com/2014/3/26/5542822/the-future-of-games-epic-games-tim-sweeney-fortnite-unreal-tournament">Archived</A> from the original on June 27, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">June 9,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=What%27s+the+future+of+games+at+Epic+Games%3F&rft.date=2014-03-26&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=https%3A%2F%2Fwww.polygon.com%2F2014%2F3%2F26%2F5542822%2Fthe-future-of-games-epic-games-tim-sweeney-fortnite-unreal-tournament&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-13"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-13"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Schramm, Mike (December 11, 2011). <A rel="nofollow" class="external text" href="https://www.engadget.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/">"Cliff B talks Fortnite: 'There's no dudebros in it<SPAN style="padding-right:0.2em;">'</SPAN>"</A>. <I><A href="/wiki/Engadget" title="Engadget">Engadget</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171001031200/https://www.engadget.com/2011/12/11/cliff-b-talks-fortnite-theres-no-dudebros-in-it/">Archived</A> from the original on October 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 24,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Engadget&rft.atitle=Cliff+B+talks+Fortnite%3A+%27There%27s+no+dudebros+in+it%27&rft.date=2011-12-11&rft.aulast=Schramm&rft.aufirst=Mike&rft_id=https%3A%2F%2Fwww.engadget.com%2F2011%2F12%2F11%2Fcliff-b-talks-fortnite-theres-no-dudebros-in-it%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-14"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-14"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Orland, Kyle (June 8, 2015). <A rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2015/06/hands-on-fortnite-is-an-overwhelming-zombie-defense-experience-embargo-noon-pacific/">"Hands-on: Fortnite is an overwhelming zombie defense experience"</A>. <I><A href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171208003412/https://arstechnica.com/gaming/2015/06/hands-on-fortnite-is-an-overwhelming-zombie-defense-experience-embargo-noon-pacific/">Archived</A> from the original on December 8, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">December 7,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=Hands-on%3A+Fortnite+is+an+overwhelming+zombie+defense+experience&rft.date=2015-06-08&rft.aulast=Orland&rft.aufirst=Kyle&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2015%2F06%2Fhands-on-fortnite-is-an-overwhelming-zombie-defense-experience-embargo-noon-pacific%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-15"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-15"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Yin-Pool, Wesley (December 12, 2011). <A rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2011-12-12-epic-reveals-minecraft-inspiration-for-fortnite">"Epic reveals Minecraft inspiration for Fortnite"</A>. <I><A href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201034819/http://www.eurogamer.net/articles/2011-12-12-epic-reveals-minecraft-inspiration-for-fortnite">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Epic+reveals+Minecraft+inspiration+for+Fortnite&rft.date=2011-12-12&rft.aulast=Yin-Pool&rft.aufirst=Wesley&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2011-12-12-epic-reveals-minecraft-inspiration-for-fortnite&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-16"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-16"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Rigney, Ryan (July 12, 2012). <A rel="nofollow" class="external text" href="https://www.wired.com/2012/07/fortnite-unreal-engine-4/">"First Screens: Epic's Fortnite Is the First Unreal Engine 4 Game"</A>. <I><A href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20161222161602/https://www.wired.com/2012/07/fortnite-unreal-engine-4/">Archived</A> from the original on December 22, 2016<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Wired&rft.atitle=First+Screens%3A+Epic%E2%80%99s+Fortnite+Is+the+First+Unreal+Engine+4+Game&rft.date=2012-07-12&rft.aulast=Rigney&rft.aufirst=Ryan&rft_id=https%3A%2F%2Fwww.wired.com%2F2012%2F07%2Ffortnite-unreal-engine-4%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-17"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-17"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Hafer, T.J. (July 12, 2012). <A rel="nofollow" class="external text" href="http://www.pcgamer.com/fortnite-will-be-a-pc-exclusive-and-epics-first-unreal-engine-4-game/">"Fortnite will be a PC exclusive and Epic's first Unreal Engine 4 game"</A>. <I><A href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201033600/http://www.pcgamer.com/fortnite-will-be-a-pc-exclusive-and-epics-first-unreal-engine-4-game/">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PC+Gamer&rft.atitle=Fortnite+will+be+a+PC+exclusive+and+Epic%27s+first+Unreal+Engine+4+game&rft.date=2012-07-12&rft.aulast=Hafer&rft.aufirst=T.J.&rft_id=http%3A%2F%2Fwww.pcgamer.com%2Ffortnite-will-be-a-pc-exclusive-and-epics-first-unreal-engine-4-game%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-18"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-18"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">McGee, Maxwell (July 13, 2012). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/epics-cliff-bleszinski-and-tanya-jessen-talk-up-fortnite/1100-6386859/">"Epic's Cliff Bleszinski and Tanya Jessen Talk Up Fortnite"</A>. <I><A href="/wiki/GameSpot" title="GameSpot">GameSpot</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180206223342/https://www.gamespot.com/articles/epics-cliff-bleszinski-and-tanya-jessen-talk-up-fortnite/1100-6386859/">Archived</A> from the original on February 6, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Epic%27s+Cliff+Bleszinski+and+Tanya+Jessen+Talk+Up+Fortnite&rft.date=2012-07-13&rft.aulast=McGee&rft.aufirst=Maxwell&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fepics-cliff-bleszinski-and-tanya-jessen-talk-up-fortnite%2F1100-6386859%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-eurgamer_Sept2012-19"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-eurgamer_Sept2012_19-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-eurgamer_Sept2012_19-1"><SUP><I><B>b</B></I></SUP></A> <A href="#cite_ref-eurgamer_Sept2012_19-2"><SUP><I><B>c</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">Purchase, Robert (September 1, 2012). <A rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2012-09-01-fortnite-detailed-at-pax-prime-minecraft-meets-dayz">"Fortnite detailed at PAX Prime; Minecraft meets DayZ"</A>. <I><A href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201033612/http://www.eurogamer.net/articles/2012-09-01-fortnite-detailed-at-pax-prime-minecraft-meets-dayz">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Fortnite+detailed+at+PAX+Prime%3B+Minecraft+meets+DayZ&rft.date=2012-09-01&rft.aulast=Purchase&rft.aufirst=Robert&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2012-09-01-fortnite-detailed-at-pax-prime-minecraft-meets-dayz&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-20"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-20"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Sheridan, Connor (November 1, 2013). <A rel="nofollow" class="external text" href="http://www.gamesradar.com/people-can-fly-working-fortnite-renamed-epic-games-poland/">"People Can Fly working on Fortnite, renamed Epic Games Poland"</A>. <I><A href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171202172240/http://www.gamesradar.com/people-can-fly-working-fortnite-renamed-epic-games-poland/">Archived</A> from the original on December 2, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">December 2,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=People+Can+Fly+working+on+Fortnite%2C+renamed+Epic+Games+Poland&rft.date=2013-11-01&rft.aulast=Sheridan&rft.aufirst=Connor&rft_id=http%3A%2F%2Fwww.gamesradar.com%2Fpeople-can-fly-working-fortnite-renamed-epic-games-poland%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-21"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-21"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Karmali, Luke (August 12, 2012). <A rel="nofollow" class="external text" href="http://www.ign.com/articles/2012/08/13/epic-games-buys-gears-of-war-judgment-dev">"Epic Games Buys Gears of War: Judgment Dev"</A>. <I><A href="/wiki/IGN" title="IGN">IGN</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171202054845/http://www.ign.com/articles/2012/08/13/epic-games-buys-gears-of-war-judgment-dev">Archived</A> from the original on December 2, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 19,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Epic+Games+Buys+Gears+of+War%3A+Judgment+Dev&rft.date=2012-08-12&rft.aulast=Karmali&rft.aufirst=Luke&rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2012%2F08%2F13%2Fepic-games-buys-gears-of-war-judgment-dev&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-22"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-22"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Sarkar, Samit (November 1, 2013). <A rel="nofollow" class="external text" href="http://www.polygon.com/2013/11/1/5055008/people-can-fly-now-known-as-epic-games-poland">"People Can Fly now known as Epic Games Poland"</A>. <A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20131102204219/http://www.polygon.com/2013/11/1/5055008/people-can-fly-now-known-as-epic-games-poland">Archived</A> from the original on November 2, 2013<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 1,</SPAN> 2013</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=People+Can+Fly+now+known+as+Epic+Games+Poland&rft.pub=Polygon&rft.date=2013-11-01&rft.aulast=Sarkar&rft.aufirst=Samit&rft_id=http%3A%2F%2Fwww.polygon.com%2F2013%2F11%2F1%2F5055008%2Fpeople-can-fly-now-known-as-epic-games-poland&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-23"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-23"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Purchese, Robert (June 24, 2015). <A rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2015-06-24-bulletstorm-dev-people-can-fly-regains-independence">"Bulletstorm dev People Can Fly regains independence"</A>. <I><A href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170623022957/http://www.eurogamer.net/articles/2015-06-24-bulletstorm-dev-people-can-fly-regains-independence">Archived</A> from the original on June 23, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 10,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Bulletstorm+dev+People+Can+Fly+regains+independence&rft.date=2015-06-24&rft.aulast=Purchese&rft.aufirst=Robert&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2015-06-24-bulletstorm-dev-people-can-fly-regains-independence&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-pcgamesn_jun2017-24"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-pcgamesn_jun2017_24-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-pcgamesn_jun2017_24-1"><SUP><I><B>b</B></I></SUP></A> <A href="#cite_ref-pcgamesn_jun2017_24-2"><SUP><I><B>c</B></I></SUP></A> <A href="#cite_ref-pcgamesn_jun2017_24-3"><SUP><I><B>d</B></I></SUP></A> <A href="#cite_ref-pcgamesn_jun2017_24-4"><SUP><I><B>e</B></I></SUP></A> <A href="#cite_ref-pcgamesn_jun2017_24-5"><SUP><I><B>f</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">Peel, Jeremy (June 8, 2017). <A rel="nofollow" class="external text" href="https://www.pcgamesn.com/fortnite/why-has-fortnite-taken-so-long">"Why has Fortnite taken so long?"</A>. <I><A href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201030702/https://www.pcgamesn.com/fortnite/why-has-fortnite-taken-so-long">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PCGamesN&rft.atitle=Why+has+Fortnite+taken+so+long%3F&rft.date=2017-06-08&rft.aulast=Peel&rft.aufirst=Jeremy&rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Ffortnite%2Fwhy-has-fortnite-taken-so-long&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-25"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-25"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Robinson, Martin (August 11, 2017). <A rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2017-08-11-the-big-cliff-bleszinski-interview">"The big Cliff Bleszinski interview"</A>. <I><A href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201032710/http://www.eurogamer.net/articles/2017-08-11-the-big-cliff-bleszinski-interview">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=The+big+Cliff+Bleszinski+interview&rft.date=2017-08-11&rft.aulast=Robinson&rft.aufirst=Martin&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2017-08-11-the-big-cliff-bleszinski-interview&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-26"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-26"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makuch, Eddie (November 1, 2013). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/epic-on-fortnite-release-it-won-t-be-this-year/1100-6415922/">"Epic on Fortnite release – "It won't be this year<SPAN style="padding-right:0.2em;">"</SPAN>"</A>. <I><A href="/wiki/GameSpot" title="GameSpot">GameSpot</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201033352/https://www.gamespot.com/articles/epic-on-fortnite-release-it-won-t-be-this-year/1100-6415922/">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Epic+on+Fortnite+release+%E2%80%93+%22It+won%27t+be+this+year%22&rft.date=2013-11-01&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fepic-on-fortnite-release-it-won-t-be-this-year%2F1100-6415922%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-27"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-27"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makuch, Eddie (April 9, 2014). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/gears-of-war-dev-s-pc-exclusive-fortnite-has-diablo-like-looting/1100-6418846/">"Gears of War dev's PC-exclusive Fortnite has Diablo-like looting"</A>. <I><A href="/wiki/GameSpot" title="GameSpot">GameSpot</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170729223616/https://www.gamespot.com/articles/gears-of-war-dev-s-pc-exclusive-fortnite-has-diablo-like-looting/1100-6418846/">Archived</A> from the original on July 29, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 23,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Gears+of+War+dev%27s+PC-exclusive+Fortnite+has+Diablo-like+looting&rft.date=2014-04-09&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fgears-of-war-dev-s-pc-exclusive-fortnite-has-diablo-like-looting%2F1100-6418846%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-OT1-28"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-OT1_28-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-OT1_28-1"><SUP><I><B>b</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">McWhertor, Michael (December 1, 2014). <A rel="nofollow" class="external text" href="http://www.polygon.com/2014/12/1/7316937/fortnite-alpha-sign-ups-epic-games">"Epic Games kicks off Fortnite alpha on Dec. 2"</A>. <I><A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20150522163049/http://www.polygon.com/2014/12/1/7316937/fortnite-alpha-sign-ups-epic-games">Archived</A> from the original on May 22, 2015<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">May 3,</SPAN> 2015</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Epic+Games+kicks+off+Fortnite+alpha+on+Dec.+2&rft.date=2014-12-01&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=http%3A%2F%2Fwww.polygon.com%2F2014%2F12%2F1%2F7316937%2Ffortnite-alpha-sign-ups-epic-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-29"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-29"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">S. Good, Owen (March 24, 2015). <A rel="nofollow" class="external text" href="https://www.polygon.com/2015/3/24/8284579/fortnite-closed-alpha-launch-date-pc-livestream">"Fortnite kicks off second closed alpha with a livestream this afternoon"</A>. <I><A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170729225055/https://www.polygon.com/2015/3/24/8284579/fortnite-closed-alpha-launch-date-pc-livestream">Archived</A> from the original on July 29, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 23,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Fortnite+kicks+off+second+closed+alpha+with+a+livestream+this+afternoon&rft.date=2015-03-24&rft.aulast=S.+Good&rft.aufirst=Owen&rft_id=https%3A%2F%2Fwww.polygon.com%2F2015%2F3%2F24%2F8284579%2Ffortnite-closed-alpha-launch-date-pc-livestream&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-30"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-30"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Tach, Dave (June 8, 2015). <A rel="nofollow" class="external text" href="https://www.polygon.com/2015/6/8/8747355/fortnite-epic-beta-mac">"Epic's Fortnite coming to Mac, beta hits this fall"</A>. <I><A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170729225612/https://www.polygon.com/2015/6/8/8747355/fortnite-epic-beta-mac">Archived</A> from the original on July 29, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 10,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Epic%27s+Fortnite+coming+to+Mac%2C+beta+hits+this+fall&rft.date=2015-06-08&rft.aulast=Tach&rft.aufirst=Dave&rft_id=https%3A%2F%2Fwww.polygon.com%2F2015%2F6%2F8%2F8747355%2Ffortnite-epic-beta-mac&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-31"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-31"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Pereira, Chris (March 17, 2016). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/epics-fortnite-still-in-development-but-paragon-co/1100-6435760/">"Epic's Fortnite Still in Development, But Paragon Comes First"</A>. <I><A href="/wiki/GameSpot" title="GameSpot">GameSpot</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201031157/https://www.gamespot.com/articles/epics-fortnite-still-in-development-but-paragon-co/1100-6435760/">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Epic%27s+Fortnite+Still+in+Development%2C+But+Paragon+Comes+First&rft.date=2016-03-17&rft.aulast=Pereira&rft.aufirst=Chris&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fepics-fortnite-still-in-development-but-paragon-co%2F1100-6435760%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-earlyaccess-32"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-earlyaccess_32-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-earlyaccess_32-1"><SUP><I><B>b</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">Hall, Charlie (June 8, 2017). <A rel="nofollow" class="external text" href="https://www.polygon.com/e3/2017/6/8/15761278/fortnite-early-access-release-date-ps4-xbox-one-pc-mac-price-preview">"Fortnite announces early access release, hands-on the unfinished game"</A>. <I><A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A></I>. <A rel="nofollow" class="external text" href="http://archive.wikiwix.com/cache/20171123131037/https://www.polygon.com/e3/2017/6/8/15761278/fortnite-early-access-release-date-ps4-xbox-one-pc-mac-price-preview">Archived</A> from the original on November 23, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">June 8,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Fortnite+announces+early+access+release%2C+hands-on+the+unfinished+game&rft.date=2017-06-08&rft.aulast=Hall&rft.aufirst=Charlie&rft_id=https%3A%2F%2Fwww.polygon.com%2Fe3%2F2017%2F6%2F8%2F15761278%2Ffortnite-early-access-release-date-ps4-xbox-one-pc-mac-price-preview&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-33"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-33"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Nunneley, Stephany (July 21, 2017). <A rel="nofollow" class="external text" href="https://www.vg247.com/2017/07/21/fortnite-early-access-has-started-for-those-who-pre-ordered-founders-packs/">"Fortnite Early Access has started for those who pre-ordered Founder's Packs"</A>. <I><A href="/wiki/VG247" title="VG247">VG247</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170802152110/https://www.vg247.com/2017/07/21/fortnite-early-access-has-started-for-those-who-pre-ordered-founders-packs/">Archived</A> from the original on August 2, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">July 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=Fortnite+Early+Access+has+started+for+those+who+pre-ordered+Founder%E2%80%99s+Packs&rft.date=2017-07-21&rft.aulast=Nunneley&rft.aufirst=Stephany&rft_id=https%3A%2F%2Fwww.vg247.com%2F2017%2F07%2F21%2Ffortnite-early-access-has-started-for-those-who-pre-ordered-founders-packs%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-glixed_gdc2018-34"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-glixed_gdc2018_34-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-glixed_gdc2018_34-1"><SUP><I><B>b</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">Valdes, Giancarlo (March 22, 2018). <A rel="nofollow" class="external text" href="https://www.rollingstone.com/glixel/features/the-story-behind-fortnites-less-popular-mode-w518226">"The Story Behind 'Fortnite's' Less Popular Mode"</A>. <I><A href="/wiki/Glixel" class="mw-redirect" title="Glixel">Glixel</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180322203255/https://www.rollingstone.com/glixel/features/the-story-behind-fortnites-less-popular-mode-w518226">Archived</A> from the original on March 22, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">March 22,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Glixel&rft.atitle=The+Story+Behind+%27Fortnite%27s%27+Less+Popular+Mode&rft.date=2018-03-22&rft.aulast=Valdes&rft.aufirst=Giancarlo&rft_id=https%3A%2F%2Fwww.rollingstone.com%2Fglixel%2Ffeatures%2Fthe-story-behind-fortnites-less-popular-mode-w518226&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-35"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-35"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Phillips, Tom (June 21, 2017). <A rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2017-06-21-gearbox-to-publish-epics-fortnite-on-disc">"Gearbox to publish Epic's Fortnite on disc"</A>. <I><A href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170621184726/http://www.eurogamer.net/articles/2017-06-21-gearbox-to-publish-epics-fortnite-on-disc">Archived</A> from the original on June 21, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">June 21,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Gearbox+to+publish+Epic%27s+Fortnite+on+disc&rft.date=2017-06-21&rft.aulast=Phillips&rft.aufirst=Tom&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2017-06-21-gearbox-to-publish-epics-fortnite-on-disc&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-36"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-36"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Crecente, Brian (January 15, 2018). <A rel="nofollow" class="external text" href="https://www.rollingstone.com/glixel/features/the-evolution-of-the-worlds-largest-battle-royale-game-w515421">"<SPAN style="padding-left:0.2em;">'</SPAN>Fortnite: Battle Royale': The Evolution of World's Largest Battle Royale Game"</A>. <I><A href="/wiki/Glixel" class="mw-redirect" title="Glixel">Glixel</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180127084356/https://www.rollingstone.com/glixel/features/the-evolution-of-the-worlds-largest-battle-royale-game-w515421">Archived</A> from the original on January 27, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 26,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Glixel&rft.atitle=%27Fortnite%3A+Battle+Royale%27%3A+The+Evolution+of+World%27s+Largest+Battle+Royale+Game&rft.date=2018-01-15&rft.aulast=Crecente&rft.aufirst=Brian&rft_id=https%3A%2F%2Fwww.rollingstone.com%2Fglixel%2Ffeatures%2Fthe-evolution-of-the-worlds-largest-battle-royale-game-w515421&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-37"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-37"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makuch, Eddie (January 17, 2018). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/fortnites-huge-success-means-its-studios-other-gam/1100-6456179/">"Fortnite's Huge Success Means Its Studio's Other Game Might Not Live On"</A>. <I><A href="/wiki/GameSpot" title="GameSpot">GameSpot</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180127035743/https://www.gamespot.com/articles/fortnites-huge-success-means-its-studios-other-gam/1100-6456179/">Archived</A> from the original on January 27, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 26,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Fortnite%27s+Huge+Success+Means+Its+Studio%27s+Other+Game+Might+Not+Live+On&rft.date=2018-01-17&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Ffortnites-huge-success-means-its-studios-other-gam%2F1100-6456179%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-38"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-38"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Schreier, Jason (January 26, 2018). <A rel="nofollow" class="external text" href="https://kotaku.com/after-fortnites-massive-success-epic-shuts-down-parago-1822460782">"After Fortnite's Massive Success, Epic Shuts Down Paragon"</A>. <I><A href="/wiki/Kotaku" title="Kotaku">Kotaku</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180126203649/https://kotaku.com/after-fortnites-massive-success-epic-shuts-down-parago-1822460782">Archived</A> from the original on January 26, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 26,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=After+Fortnite%27s+Massive+Success%2C+Epic+Shuts+Down+Paragon&rft.date=2018-01-26&rft.aulast=Schreier&rft.aufirst=Jason&rft_id=https%3A%2F%2Fkotaku.com%2Fafter-fortnites-massive-success-epic-shuts-down-parago-1822460782&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-39"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-39"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Hastings, Dan (February 16, 2018). <A rel="nofollow" class="external text" href="https://www.vg247.com/2018/02/16/fortnites-save-world-mode-next-epics-kill-list/">"Could Fortnite's Save The World mode be next on Epic's kill list?"</A>. <I><A href="/wiki/VG247" title="VG247">VG247</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180216210936/https://www.vg247.com/2018/02/16/fortnites-save-world-mode-next-epics-kill-list/">Archived</A> from the original on February 16, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">February 16,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=Could+Fortnite%E2%80%99s+Save+The+World+mode+be+next+on+Epic%E2%80%99s+kill+list%3F&rft.date=2018-02-16&rft.aulast=Hastings&rft.aufirst=Dan&rft_id=https%3A%2F%2Fwww.vg247.com%2F2018%2F02%2F16%2Ffortnites-save-world-mode-next-epics-kill-list%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-40"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-40"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Winkie, Luke (April 3, 2018). <A rel="nofollow" class="external text" href="https://www.pcgamer.com/how-fortnite-pve-fans-feel-about-battle-royale-taking-over-the-game-they-love/">"How Fortnite PvE fans feel about Battle Royale taking over the game they love"</A>. <I><A href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180403203632/https://www.pcgamer.com/how-fortnite-pve-fans-feel-about-battle-royale-taking-over-the-game-they-love/">Archived</A> from the original on April 3, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">April 3,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PC+Gamer&rft.atitle=How+Fortnite+PvE+fans+feel+about+Battle+Royale+taking+over+the+game+they+love&rft.date=2018-04-03&rft.aulast=Winkie&rft.aufirst=Luke&rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fhow-fortnite-pve-fans-feel-about-battle-royale-taking-over-the-game-they-love%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-41"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-41"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Arini, Tini (September 12, 2012). <A rel="nofollow" class="external text" href="https://www.kotaku.com.au/2012/09/the-evolution-of-fortnite-to-something-less-creepy/">"The Evolution Of Fortnite To Something Less Creepy"</A>. <I><A href="/wiki/Kotaku" title="Kotaku">Kotaku</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171201043557/https://www.kotaku.com.au/2012/09/the-evolution-of-fortnite-to-something-less-creepy/">Archived</A> from the original on December 1, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=The+Evolution+Of+Fortnite+To+Something+Less+Creepy&rft.date=2012-09-12&rft.aulast=Arini&rft.aufirst=Tini&rft_id=https%3A%2F%2Fwww.kotaku.com.au%2F2012%2F09%2Fthe-evolution-of-fortnite-to-something-less-creepy%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-polygon_july2014-42"><SPAN class="mw-cite-backlink">^ <A href="#cite_ref-polygon_july2014_42-0"><SPAN class="cite-accessibility-label">Jump up to: </SPAN><SUP><I><B>a</B></I></SUP></A> <A href="#cite_ref-polygon_july2014_42-1"><SUP><I><B>b</B></I></SUP></A></SPAN> <SPAN class="reference-text"><CITE class="citation web">Good, Owen (July 8, 2014). <A rel="nofollow" class="external text" href="https://www.polygon.com/2014/7/8/5879945/fortnite-preview-pc-epic-games-free-to-play">"Epic's free-to-play Fortnite delivers a suspense-filled finish"</A>. <I><A href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171002020547/https://www.polygon.com/2014/7/8/5879945/fortnite-preview-pc-epic-games-free-to-play">Archived</A> from the original on October 2, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">November 29,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Epic%27s+free-to-play+Fortnite+delivers+a+suspense-filled+finish&rft.date=2014-07-08&rft.aulast=Good&rft.aufirst=Owen&rft_id=https%3A%2F%2Fwww.polygon.com%2F2014%2F7%2F8%2F5879945%2Ffortnite-preview-pc-epic-games-free-to-play&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-crossplay-43"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-crossplay_43-0"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Orland, Kyle (September 18, 2017). <A rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2017/09/fortnite-devs-inadvertently-prove-cross-console-play-is-possible/">"Fortnite devs inadvertently prove cross-console play is possible"</A>. <I><A href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170918201336/https://arstechnica.com/gaming/2017/09/fortnite-devs-inadvertently-prove-cross-console-play-is-possible/">Archived</A> from the original on September 18, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">September 18,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=Fortnite+devs+inadvertently+prove+cross-console+play+is+possible&rft.date=2017-09-18&rft.aulast=Orland&rft.aufirst=Kyle&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2017%2F09%2Ffortnite-devs-inadvertently-prove-cross-console-play-is-possible%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-44"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-44"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Boyd, Jordan (August 19, 2017). <A rel="nofollow" class="external text" href="http://www.dualshockers.com/fortnite-celebrates-one-million-players-new-survival-mode-announced/">"Fortnite Celebrates One Million Players; New Survival Mode Announced"</A>. Dualshockers. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20170819202200/http://www.dualshockers.com/fortnite-celebrates-one-million-players-new-survival-mode-announced/">Archived</A> from the original on August 19, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">August 19,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Fortnite+Celebrates+One+Million+Players%3B+New+Survival+Mode+Announced&rft.pub=Dualshockers&rft.date=2017-08-19&rft.aulast=Boyd&rft.aufirst=Jordan&rft_id=http%3A%2F%2Fwww.dualshockers.com%2Ffortnite-celebrates-one-million-players-new-survival-mode-announced%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-45"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-45"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Eurogamer staff (December 27, 2017). <A rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2017-12-27-eurogamers-top-50-games-of-2017-40-31">"Eurogamer's Top 50 Games of 2017: 40–31"</A>. <I><A href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</A></I>. <A rel="nofollow" class="external text" href="https://archive.is/20171228181319/http://www.eurogamer.net/articles/2017-12-27-eurogamers-top-50-games-of-2017-40-31">Archived</A> from the original on December 28, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">December 30,</SPAN> 2017</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Eurogamer%27s+Top+50+Games+of+2017%3A+40%E2%80%9331&rft.pub=%27%27Eurogamer%27%27&rft.date=2017-12-27&rft.au=Eurogamer+staff&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2017-12-27-eurogamers-top-50-games-of-2017-40-31&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-46"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-46"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">PC Gamer staff (December 8, 2017). <A rel="nofollow" class="external text" href="http://www.pcgamer.com/nominees-pc-gamer-goty-2017/">"Games of the Year 2017: The nominees"</A>. <I><A href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180106065910/http://www.pcgamer.com/nominees-pc-gamer-goty-2017/">Archived</A> from the original on January 6, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 22,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Games+of+the+Year+2017%3A+The+nominees&rft.pub=%27%27PC+Gamer%27%27&rft.date=2017-12-08&rft.au=PC+Gamer+staff&rft_id=http%3A%2F%2Fwww.pcgamer.com%2Fnominees-pc-gamer-goty-2017%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-47"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-47"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web"><A rel="nofollow" class="external text" href="http://www.ign.com/wikis/best-of-2017-awards/Best_Spectator_Game">"Best of 2017 Awards: Best Spectator Game"</A>. <A href="/wiki/IGN" title="IGN">IGN</A>. December 20, 2017. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171226091058/http://www.ign.com/wikis/best-of-2017-awards/Best_Spectator_Game">Archived</A> from the original on December 26, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 22,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Best+of+2017+Awards%3A+Best+Spectator+Game&rft.pub=IGN&rft.date=2017-12-20&rft_id=http%3A%2F%2Fwww.ign.com%2Fwikis%2Fbest-of-2017-awards%2FBest_Spectator_Game&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-48"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-48"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makuch, Eddie (December 8, 2017). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/the-game-awards-2017-winners-headlined-by-zelda-br/1100-6455467/">"The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year"</A>. <A href="/wiki/GameSpot" title="GameSpot">GameSpot</A>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20171209043912/https://www.gamespot.com/articles/the-game-awards-2017-winners-headlined-by-zelda-br/1100-6455467/">Archived</A> from the original on December 9, 2017<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 22,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=The+Game+Awards+2017+Winners+Headlined+By+Zelda%3A+Breath+Of+The+Wild%27s+Game+Of+The+Year&rft.pub=GameSpot&rft.date=2017-12-08&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fthe-game-awards-2017-winners-headlined-by-zelda-br%2F1100-6455467%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-49"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-49"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Giardina, Carolyn (January 16, 2018). <A rel="nofollow" class="external text" href="https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-nominations-list-full-1067888">"Visual Effects Society Awards: 'Apes,' 'Blade Runner 2049' Lead Feature Nominees"</A>. <I><A href="/wiki/The_Hollywood_Reporter" title="The Hollywood Reporter">The Hollywood Reporter</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180116220634/https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-nominations-list-full-1067888">Archived</A> from the original on January 16, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 22,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Hollywood+Reporter&rft.atitle=Visual+Effects+Society+Awards%3A+%27Apes%2C%27+%27Blade+Runner+2049%27+Lead+Feature+Nominees&rft.date=2018-01-16&rft.aulast=Giardina&rft.aufirst=Carolyn&rft_id=https%3A%2F%2Fwww.hollywoodreporter.com%2Flists%2F2018-visual-effects-society-awards-nominations-list-full-1067888&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-50"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-50"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Giardina, Carolyn (February 13, 2018). <A rel="nofollow" class="external text" href="https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-winners-list-full-1078507">"Visual Effects Society Awards: 'War for the Planet of the Apes' Wins Big"</A>. <I><A href="/wiki/The_Hollywood_Reporter" title="The Hollywood Reporter">The Hollywood Reporter</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180214155529/https://www.hollywoodreporter.com/lists/2018-visual-effects-society-awards-winners-list-full-1078507">Archived</A> from the original on February 14, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">February 13,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Hollywood+Reporter&rft.atitle=Visual+Effects+Society+Awards%3A+%27War+for+the+Planet+of+the+Apes%27+Wins+Big&rft.date=2018-02-13&rft.aulast=Giardina&rft.aufirst=Carolyn&rft_id=https%3A%2F%2Fwww.hollywoodreporter.com%2Flists%2F2018-visual-effects-society-awards-winners-list-full-1078507&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-51"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-51"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makuch, Eddie (January 14, 2018). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/">"Game Of The Year Nominees Announced For DICE Awards"</A>. GameSpot. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180117131244/https://www.gamespot.com/articles/game-of-the-year-nominees-announced-for-dice-award/1100-6456107/">Archived</A> from the original on January 17, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">January 17,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Game+Of+The+Year+Nominees+Announced+For+DICE+Awards&rft.pub=GameSpot&rft.date=2018-01-14&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fgame-of-the-year-nominees-announced-for-dice-award%2F1100-6456107%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-52"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-52"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makuch, Eddie (February 22, 2018). <A rel="nofollow" class="external text" href="https://www.gamespot.com/articles/legend-of-zelda-breath-of-the-wild-wins-game-of-th/1100-6456956/">"Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards"</A>. <I><A href="/wiki/GameSpot" title="GameSpot">GameSpot</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180223161253/https://www.gamespot.com/articles/legend-of-zelda-breath-of-the-wild-wins-game-of-th/1100-6456956/">Archived</A> from the original on February 23, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">February 23,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Legend+Of+Zelda%3A+Breath+Of+The+Wild+Wins+Game+Of+The+Year+At+DICE+Awards&rft.date=2018-02-22&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Flegend-of-zelda-breath-of-the-wild-wins-game-of-th%2F1100-6456956%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-53"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-53"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">McNeill, Andrew (January 31, 2018). <A rel="nofollow" class="external text" href="https://gaming.sxsw.com/news/2018/2018-sxsw-gaming-awards-finalists/">"Here Are Your 2018 SXSW Gaming Awards Finalists!"</A>. <A href="/wiki/South_by_Southwest" title="South by Southwest">SXSW</A>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180201080759/https://gaming.sxsw.com/news/2018/2018-sxsw-gaming-awards-finalists/">Archived</A> from the original on February 1, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">February 1,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Here+Are+Your+2018+SXSW+Gaming+Awards+Finalists%21&rft.pub=SXSW&rft.date=2018-01-31&rft.aulast=McNeill&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fgaming.sxsw.com%2Fnews%2F2018%2F2018-sxsw-gaming-awards-finalists%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-54"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-54"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web"><A rel="nofollow" class="external text" href="http://www.ign.com/articles/2018/03/18/sxsw-gaming-awards-2018-winners-revealed">"2018 SXSW Gaming Awards Winners Revealed"</A>. <I><A href="/wiki/IGN" title="IGN">IGN</A></I>. March 17, 2018. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180318113052/http://www.ign.com/articles/2018/03/18/sxsw-gaming-awards-2018-winners-revealed">Archived</A> from the original on March 18, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">March 18,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=2018+SXSW+Gaming+Awards+Winners+Revealed&rft.date=2018-03-17&rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2018%2F03%2F18%2Fsxsw-gaming-awards-2018-winners-revealed&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-55"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-55"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">deAlessandri, Marie (March 15, 2018). <A rel="nofollow" class="external text" href="https://www.mcvuk.com/business/hellblade-senuas-sacrifice-at-forefront-of-bafta-games-awards-nominations">"Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations"</A>. <I><A href="/wiki/The_Market_for_Computer_%26_Video_Games" title="The Market for Computer & Video Games">The Market for Computer & Video Games</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180316161255/https://www.mcvuk.com/business/hellblade-senuas-sacrifice-at-forefront-of-bafta-games-awards-nominations">Archived</A> from the original on March 16, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">March 16,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Hellblade%3A+Senua%27s+Sacrifice+at+forefront+of+BAFTA+Games+Awards+nominations&rft.pub=%27%27The+Market+for+Computer+%26+Video+Games%27%27&rft.date=2018-03-15&rft.aulast=deAlessandri&rft.aufirst=Marie&rft_id=https%3A%2F%2Fwww.mcvuk.com%2Fbusiness%2Fhellblade-senuas-sacrifice-at-forefront-of-bafta-games-awards-nominations&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-56"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-56"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Makedonski, Brett (April 12, 2018). <A rel="nofollow" class="external text" href="https://www.destructoid.com/bafta-names-what-remains-of-edith-finch-its-best-game-of-2017-498392.phtml">"BAFTA names What Remains of Edith Finch its best game of 2017"</A>. <I><A href="/wiki/Destructoid" title="Destructoid">Destructoid</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180425185417/https://www.destructoid.com/bafta-names-what-remains-of-edith-finch-its-best-game-of-2017-498392.phtml">Archived</A> from the original on April 25, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">April 13,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=BAFTA+names+What+Remains+of+Edith+Finch+its+best+game+of+2017&rft.pub=%27%27Destructoid%27%27&rft.date=2018-04-12&rft.aulast=Makedonski&rft.aufirst=Brett&rft_id=https%3A%2F%2Fwww.destructoid.com%2Fbafta-names-what-remains-of-edith-finch-its-best-game-of-2017-498392.phtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
<LI id="cite_note-57"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-57"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text"><CITE class="citation web">Kaufman, Gil (April 24, 2018). <A rel="nofollow" class="external text" href="https://www.billboard.com/articles/news/awards/8373458/2018-webby-awards-jay-z-rupaul-lady-gaga-katy-perry-kourtney-kardashian">"JAY-Z, RuPaul, Lady Gaga, Katy Perry & Kourtney Kardashian Among 2018 Webby Award Winners: See the Full List"</A>. <I><A href="/wiki/Billboard_(magazine)" title="Billboard (magazine)">Billboard</A></I>. <A rel="nofollow" class="external text" href="https://web.archive.org/web/20180425185417/https://www.billboard.com/articles/news/awards/8373458/2018-webby-awards-jay-z-rupaul-lady-gaga-katy-perry-kourtney-kardashian">Archived</A> from the original on April 25, 2018<SPAN class="reference-accessdate">. Retrieved <SPAN class="nowrap">April 24,</SPAN> 2018</SPAN>.</CITE><SPAN title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Billboard&rft.atitle=JAY-Z%2C+RuPaul%2C+Lady+Gaga%2C+Katy+Perry+%26+Kourtney+Kardashian+Among+2018+Webby+Award+Winners%3A+See+the+Full+List&rft.date=2018-04-24&rft.aulast=Kaufman&rft.aufirst=Gil&rft_id=https%3A%2F%2Fwww.billboard.com%2Farticles%2Fnews%2Fawards%2F8373458%2F2018-webby-awards-jay-z-rupaul-lady-gaga-katy-perry-kourtney-kardashian&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFortnite" class="Z3988"><SPAN style="display:none;"> </SPAN></SPAN></SPAN></LI>
</OL>
</DIV>
<DIV class="reflist" style="list-style-type: lower-alpha;">
<DIV class="mw-references-wrap">
<OL class="references">
<LI id="cite_note-1"><SPAN class="mw-cite-backlink"><B><A href="#cite_ref-1"><SPAN class="cite-accessibility-label">Jump up </SPAN>^</A></B></SPAN> <SPAN class="reference-text">Retail versions published by <A href="/wiki/Gearbox_Software" title="Gearbox Software">Gearbox Publishing</A></SPAN></LI>
</OL>
</DIV>
</DIV>
<H2><SPAN class="mw-headline" id="External_links">External links</SPAN></H2>
<UL>
<LI><SPAN class="official-website"><SPAN class="url"><A rel="nofollow" class="external text" href="http://fortnitegame.com/">Official website</A></SPAN></SPAN></LI>
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<DIV id="Epic_Games" style="font-size:114%;margin:0 4em"><A href="/wiki/Epic_Games" title="Epic Games">Epic Games</A></DIV>
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<TH scope="row" class="navbox-group" style="width:1%"><A href="/wiki/List_of_games_by_Epic_Games" title="List of games by Epic Games">Games</A></TH>
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<TH scope="row" class="navbox-group" style="width:1%"><A href="/wiki/Jazz_Jackrabbit" title="Jazz Jackrabbit"><I>Jazz Jackrabbit</I> series</A></TH>
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<DIV style="padding:0em 0.25em">
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<LI><I><A href="/wiki/Jazz_Jackrabbit_(1994_video_game)" title="Jazz Jackrabbit (1994 video game)">Jazz Jackrabbit</A></I></LI>
<LI><I><A href="/wiki/Jazz_Jackrabbit_2" title="Jazz Jackrabbit 2">Jazz Jackrabbit 2</A></I></LI>
</UL>
</DIV>
</TD>
</TR>
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<TH scope="row" class="navbox-group" style="width:1%"><A href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)"><I>Unreal</I> series</A></TH>
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<DIV style="padding:0em 0.25em">
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<LI><I><A href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</A></I></LI>
<LI><I><A href="/wiki/Unreal_Tournament" title="Unreal Tournament">Tournament</A></I> (1999)</LI>
<LI><I><A href="/wiki/Unreal_Tournament_2003" title="Unreal Tournament 2003">Tournament 2003</A></I></LI>
<LI><I><A href="/wiki/Unreal_Championship" title="Unreal Championship">Championship</A></I></LI>
<LI><I><A href="/wiki/Unreal_Tournament_2004" title="Unreal Tournament 2004">Tournament 2004</A></I></LI>
<LI><I><A href="/wiki/Unreal_Championship_2:_The_Liandri_Conflict" title="Unreal Championship 2: The Liandri Conflict">Championship 2: The Liandri Conflict</A></I></LI>
<LI><I><A href="/wiki/Unreal_Tournament_3" title="Unreal Tournament 3">Tournament 3</A></I></LI>
<LI><I><A href="/wiki/Unreal_Tournament_(upcoming_video_game)" title="Unreal Tournament (upcoming video game)">Tournament</A></I> (upcoming)</LI>
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<TH scope="row" class="navbox-group" style="width:1%"><I><A href="/wiki/Gears_of_War" title="Gears of War">Gears of War</A></I> series</TH>
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<LI><I><A href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</A></I></LI>
<LI><I><A href="/wiki/Gears_of_War_2" title="Gears of War 2">Gears of War 2</A></I></LI>
<LI><I><A href="/wiki/Gears_of_War_3" title="Gears of War 3">Gears of War 3</A></I></LI>
<LI><I><A href="/wiki/Gears_of_War:_Judgment" title="Gears of War: Judgment">Gears of War: Judgment</A></I></LI>
</UL>
</DIV>
</TD>
</TR>
<TR>
<TH scope="row" class="navbox-group" style="width:1%"><I>Infinity Blade</I> series</TH>
<TD class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px">
<DIV style="padding:0em 0.25em">
<UL>
<LI><I><A href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</A></I></LI>
<LI><I><A href="/wiki/Infinity_Blade_II" title="Infinity Blade II">Infinity Blade II</A></I></LI>
<LI><I><A href="/wiki/Infinity_Blade_III" title="Infinity Blade III">Infinity Blade III</A></I></LI>
</UL>
</DIV>
</TD>
</TR>
<TR>
<TH scope="row" class="navbox-group" style="width:1%">Other games</TH>
<TD class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px">
<DIV style="padding:0em 0.25em">
<UL>
<LI><I><A href="/wiki/ZZT" title="ZZT">ZZT</A></I></LI>
<LI><I><A href="/wiki/Jill_of_the_Jungle" title="Jill of the Jungle">Jill of the Jungle</A></I></LI>
<LI><I><A href="/wiki/Kiloblaster" title="Kiloblaster">Kiloblaster</A></I></LI>
<LI><I><A href="/wiki/Silverball" title="Silverball">Silverball</A></I></LI>
<LI><I><A href="/wiki/Xargon" title="Xargon">Xargon</A></I></LI>
<LI><I><A href="/wiki/Extreme_Pinball" title="Extreme Pinball">Extreme Pinball</A></I></LI>
<LI><I><A href="/wiki/7th_Legion_(video_game)" title="7th Legion (video game)">7th Legion</A></I></LI>
<LI><I><A href="/wiki/Age_of_Wonders" title="Age of Wonders">Age of Wonders</A></I></LI>
<LI><I><A href="/wiki/Shadow_Complex" title="Shadow Complex">Shadow Complex</A></I></LI>
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document_title: Fortnite

token: Fortnite

token: wikipedia

token: Jump

token: to

token: navigation

token: search

token: For

token: the

token: battle

token: royale

token: version

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token: Royale

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token: Epic

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token: Di

token: Prisco

token: Engine

token: Unreal

token: Platform

token: Microsoft

token: Windows

token: macOS

token: PlayStation

token: Xbox

token: One

token: iOS

token: Release

question_text: where did the idea of fortnite come from